Knights of the Old Republic II: The Sith Lords

About Knights of the Old Republic II: The Sith Lords

Knights of the Old Republic: The Sith Lords, is a sequel to the award winning first game, and uses much of the same elements, both in storytelling and in the graphic engines used. However, despite a few positive improvements on the last game, and an overall enjoyable gameplay, Knights of the Old Republic 2 lacks a number of elements that would have made it a lot better.

There are a number of improvements to the gameplay. Most of these are small and only increase the fluidity of the gameplay. A few however, increase the complexity of the game, especially the additions of lab stations, and assembly options in workbenches as well as the ability to affect your companions for good or evil. While some of these improvements are nice they can make things a little too complex also making it hard to explore all the options the game has to offer.

Knights of the Old Republic 2 was rushed into production and this resulted in a lot of elements in the storyline remaining incomplete, simply ending in dead ends. It can be a bit annoying. However, you have to play this game pretty thoroughly to notice this, because Knights of the Old Republic 2 is massive. Even playing through at a less thorough pace is going to result in hours of gameplay. Therefore, as fun as this game is, it’s not for the impatient.

The story is pretty good. It’s not quite to the level of the first game, nor does it have the same type of surprise mid-way. However, the Exile has just as much depth to the character as Revan did (As a quick side not: the official Star Wars chronology has Revan as male and the Exile as a female, both with the light side endings). The depth of the side characters is also fun to explore, very similar to the side characters of the first game.

The game starts off very slow, taking several hours before the story (or the gameplay) get very interesting. Once it picks up, however, it’s a lot more fun, containing a number of interesting worlds, as well as a few fun Easter eggs. For example, the tomb of Freedon Nadd was designed the same as it is in the Tales of the Jedi comics, providing a nice continuity there. The biggest problem with the story, however, is the ending. After the final boss the game ends abruptly without tying up a few of the loose ends. It also leaves the storyline open for a sequel which ended up not happening. So the ending leaves you unsatisfied and wishing for more.

Overall, it’s a good game, riding a lot on the success of the first game, but carrying a lot of it’s own weight as well. Though it does sport some big problems it’s still an enjoyable game to play.

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Knights of the Old Republic II: The Sith Lords
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